We’re currently building a narrative driven puzzle game Way of Rhea. In the game, the player navigates a world in which they can only interact with objects while their character matches the object’s color.

The original prototype pictured below was built in nine days using in house tech for a Playcrafting expo, here’s the original devlog on Twitter.

Programming and game design by Mason Remaley, visual art by Carolyn Whitmeyer, narrative design by Evan Morris, sound by Nick Romero, and music by Colin Quinn.

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Screenshots